<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Reward Inference | Jiyi Wang</title><link>https://g1no3.github.io/tags/reward-inference/</link><atom:link href="https://g1no3.github.io/tags/reward-inference/index.xml" rel="self" type="application/rss+xml"/><description>Reward Inference</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Wed, 01 Jan 2025 00:00:00 +0000</lastBuildDate><image><url>https://g1no3.github.io/media/icon_hu7729264130191091259.png</url><title>Reward Inference</title><link>https://g1no3.github.io/tags/reward-inference/</link></image><item><title>Inverse Reinforcement Learning with Switching Rewards and History Dependency for Characterizing Animal Behaviors</title><link>https://g1no3.github.io/publication/ke-2025-inverse/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>https://g1no3.github.io/publication/ke-2025-inverse/</guid><description>&lt;h2 id="inferring-the-intentions-behind-behavior">Inferring the intentions behind behavior&lt;/h2>
&lt;p>&lt;strong>SWIRL (Switching Inverse Reinforcement Learning)&lt;/strong> infers changing goals from behavioral trajectories. It models long sequences as transitions between hidden decision-making modes, each with its own reward function and policy.&lt;/p>
&lt;h2 id="method">Method&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Goal switching:&lt;/strong> transitions between hidden modes depend on the previous mode and the animal’s current state.&lt;/li>
&lt;li>&lt;strong>Behavioral memory:&lt;/strong> rewards and policies can depend on recent states, capturing how past experience shapes actions.&lt;/li>
&lt;li>&lt;strong>Joint inference:&lt;/strong> expectation–maximization alternates between inferring behavioral modes and learning their transitions, rewards, and policies.&lt;/li>
&lt;/ul>
&lt;h2 id="experimental-findings">Experimental findings&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Gridworld:&lt;/strong> combining both levels of history dependence improves reward recovery and behavioral segmentation.&lt;/li>
&lt;li>&lt;strong>Mouse navigation:&lt;/strong> recovers interpretable water-seeking, home-seeking, and exploration modes in a 127-node labyrinth.&lt;/li>
&lt;li>&lt;strong>Spontaneous behavior:&lt;/strong> outperforms autoregressive HMM baselines in held-out likelihood. State-dependent switching helps, while adding action-level history does not improve this dataset.&lt;/li>
&lt;/ul>
&lt;h2 id="research-connection">Research connection&lt;/h2>
&lt;p>This work connects learning from demonstrations with interpretable reward inference, offering a way to study changing intentions under the complicated behavior.&lt;/p></description></item></channel></rss>